WATERMELVON DEMO
A downloadable game
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A demo for a game that I and a few friends of mine are making. It includes one (1) chapter of the planned seven (7) chapters. This took us over 11 months to make, so any donations are greatly appreciated. We're always open to constructive criticism, so feel free to let us know your thoughts about the demo.
yeah so it's basically celeste with guns
CREDITS:
Director
- RodOfD1scord (itch, youtube)
Programmer
- RodOfD1scord (itch, youtube)
Concept "Artist"
- Devourer of Gods
Main Visual Artist
- beincheese (itch)
Other Visual Artists
Music
Level Designers
- RodOfD1scord (itch, youtube)
- beincheese (itch)
Voice Actor (for the trailer)
- boig (youtube)
Playtesters
- Puffy
- Cats
- finch
- RandomPixelsInc.
- Waste-o-Spacebar
Contribution of notable but unused work
- Devourer of Gods
- beincheese (itch)
- finch
- RandomPixelsInc.
- DustyDrawer
Status | Released |
Author | RodOfD1scord |
Genre | Platformer |
Made with | Piskel, FL Studio, Aseprite, pygame, Tiled |
Tags | 2D, Boss battle, Fast-Paced, Pixel Art, Retro, Short, Side Scroller, Singleplayer |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Playstation controller |
Accessibility | Subtitles, Configurable controls |
Download
Download NowName your own price
Click download now to get access to the following files:
WaterMelvon_DEMO v3.zip 142 MB
Comments
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definitely had fun playing :3 if i had to complain about something i'd say that the wall jumping kinda hurt my hand on keyboard. maybe make it so you get more height from jumping between 2 different walls?
i liked the art and the music :3 dialogue was fun also. looking forward to seeing more :D
i can make the walljumps give more height, and that's something i suspected someone would say anyways. thanks for the feedback!
Lots of potential here (controls feel a bit clunky though) - keep it up!
the music is outstanding!
glad to hear you liked it! can you let me know what in particular is clunky about the controls?
I wasn't aware the player's supposed to hold space to gain height while bullet jumping. Completed the demo by shooting and hammering space bar :O
Wall jumping felt a bit rough, maybe the timing should be more forgiving. Could be a me problem as well though :D
that must've been painful! i'll make sure to communicate that better in the next version.
i like the art style and the music and i think the game has potential! it's a bit rough around the edges but it's good for a demo :)
thanks! :)